Holy Cross Academy Technology Standards

Technology Icon

 

3rd through 5th Grade (ISTE Standards*)

 

Empowered Learner

Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

 

  1. Students develop learning goals in collaboration with an educator, select the technology tools to achieve them, and reflect on and revise the learning process as needed to achieve goals.

  2. With the oversight and support of an educator Students build a network of experts and peers within school policy and customize their environments to enhance their learning.

  3. Students seek from feedback from both people and features embedded in digital tools, and use age-appropriate technology to share learning.

  4. Students explore age-appropriate technologies and begin to transfer their learning to different tools or learning environments.

 

Digital Citizen

Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal and ethical.

 

  1. Students demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.

  2. Students practice and encourage others in safe, legal and ethical behavior when using technology and interacting online, with guidance from an educator.

  3. Students learn about, demonstrate and encourage respect for intellectual property with both print and digital media when using and sharing the work of others.

  4. Students demonstrate an understanding of what personal data is, how to keep it private and how it might be shared online.


Knowledge Constructor

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

 

  1. Students collaborate with a teacher to employ appropriate research techniques to locate digital resources that will help them in their learning process.

  2. Students learn how to evaluate sources for accuracy, perspective, credibility and relevance.

  3. Using a variety of strategies, students organize information and make meaningful connections between resources.

  4. Students explore real-world problems and issues and collaborate with others to find answers or solutions.

Innovative Designer

Students use a variety of technologies within a design process to solve problems by creating new, useful or
imaginative solutions.

 

  1. Students explore and practice how a design process works to generate ideas, consider solutions, plan to solve a problem or create innovative products that are shared with others.

  2. Students use digital and non-digital tools to plan and manage a design process.
  3. Students engage in a cyclical design process to develop prototypes and reflect on the role that trial and error plays.

  4. Students demonstrate perseverance when working with open-ended problems.

Computational Thinker

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

 

  1. Students explore or solve problems by selecting technology for data analysis, modeling and algorithmic thinking, with guidance from an educator.

  2. Students select effective technology to represent data.

  3. Students break down problems into smaller parts, identify key information and propose solutions.

  4. Students understand and explore basic concepts related to automation, patterns and algorithmic thinking.



Creative Communicator

Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

 

  1. Students recognize and utilize the features and functions of a variety of creation or communication tools.

  2. Student create original works and learn strategies for remixing or re-purposing to create new artifacts.

  3. Students create digital artifacts to communicate ideas visually and graphically.

  4. Students learn about audience and consider their expected audience when creating digital artifacts and presentations.



Global Collaborator

Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

 

  1. Students use digital tools to work with friends and people from different backgrounds or cultures.

  2. Students use collaborative technologies to connect with others, including peers, experts and community members, to explore different points of view on various topics.

  3. Students perform a variety of roles within a team using age-appropriate technology to complete a project or solve a problem.

  4. Students work with others using collaborative technologies to explore local and global issues.



Typing

3rd Grade- Students will type with a speed of 15 words per minute and 90% accuracy.

4th Grade- Students will type with a speed of 20 words per minute and 90% accuracy.

5th Grade- Students will type with a speed of 25 words per minute and 90% accuracy.